Education: Building an industry through training


Jan Nagel

University of Southern California, USA

: J Comput Eng Inf Technol

Abstract


The animation and game industries are expected grow to $242.93 billion by 2016. There is a need for original intellectual properties (content) for broadcast, video on demand (VOD), subscriber video on demand (SVOD) and other outlets that provide entertainment content. This is because the consumer is insatiable for entertainment. However, the animation industry is not confined to animated television series and motion pictures only. The industry also includes animation for console games, mobile games, education, websites, themed attractions, museums, Visual Effects (VFX) for television and motion pictures and even User Interface (UI) on tablets and mobile devices. Production services are needed for all of these media. A trained work force is required. This means education will be the foundation to support the current industry and will be the force to build this industry to sustain future generations of labor. This master class will highlight the following issues: • Educational support • Preparing for service work • Preparing a workforce and studios for creative development • Foundations in Training: Art Education • Technical Training: Engineering and Computer Code to support the art • 2D Animation vs. CGI: Differences in training and skills

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