Virtual Reality as a means for storytelling in animation and its practical uses in therapeutic medicine


Marlene Palafox Bello and Rodrigo Omar Torres Rubio

Monterrey Institute of Technology and Higher Education, México

: J Comput Eng Inf Technol

Abstract


This project seeks to design an interdependent relationship between virtual reality and storytelling by telling immersive and interactive animated stories that benefit the health sector. With the use of a CAVE and the Unity multiplatform game engine, we’ll propose a story in which virtual reality would be a medium to tell the story, and not just a projection system, that is to say that without virtual reality, the story would be impossible to understand. In addition, we look to generate a completely immersive experience where spectators need to fully interact with the narrative through the RV. This story will be oriented to youths and kids, from 10 to 18 years old. Activities to be made during the development of the story will be directed to cognitive and psychomotor abilities rehabilitation. The results will be measured by the analysis of the user’s performance, before, during and after the activities. With this project, we are looking to compare the results between a conventional therapy and the ones with virtual reality one; furthermore, we look to take animated stories into a new level of visualization and experience.

Biography


Email: loqueseagenial@gmail.com

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