Journal of Computer Engineering & Information TechnologyISSN : 2324-9307

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Research Article, J Comput Eng Inf Technol Vol: 2 Issue: 2

RING: A Cross-Layer Design for Voice Communicating on P2P-MANET

Jun-Li Kuo*, Chen-Hua Shih, Ming-Ching Wang and Yaw- Chung Chen
Computer Science, National Chiao Tung University, HsinChu, Taiwan
Corresponding author : Jun-Li Kuo
Computer Science, National Chiao Tung University, Hsinchu, Taiwan
Tel: +886-3-573-1851; Fax: +886-3-573-1851
[email protected]
Received: April 02, 2013 Accepted: April 26, 2013 Published: May 03, 2013
Citation: Kuo JL, Shih CH, Wang MC, Chen YC (2013) RING: A Cross-Layer Design for Voice Communicating on P2P-MANET. J Comput Eng Inf Technol 2:2. doi:10.4172/2324-9307.1000106


RING: A Cross-Layer Design for Voice Communicating on P2P-MANET

This paper presents RING, a novel peer-to-peer (P2P) voice communicating system on mobile ad hoc network (MANET). RING proposes a ring overlay, a set of protocols, and an implementation enabling the delivery voice among peers without connecting to Internet. The logical overlay is proximal to the physical topology based on cross-layer scheme, which detects the network dynamics and peer movement to support a communication with high delivery ratio. The ring overlay is used to utilize simply, stabilize real-time delivery, and minimize signaling overhead. The characteristics of self-organization and decentralization share the network load and help the network scalability for MANET. Although the traditional P2P system falls into impropriety and inefficiency of real-time distribution on MANET, RING can achieve the acceptable quality in short-term and small-scale purpose. We discuss the comparison of overlay performance and demonstrate that RING is workable via the mathematical theory and a series of experiences. RING can deal with peer arrival and departure quickly and simply to shorten the service interruption time with minimal signaling overhead.

Keywords: P2P-MANET; Cross-layer design; Wireless ad hoc; P2P voice communicating; Real-time multimedia service

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